Over the past few days I can’t shake my feeling of extreme unease. The trading town was full of lunatic cultists that had a very unsavory obsession with using the dead as everyday objects. Have they no respect for those passed?!
The heads of the problem, as I can tell, was the late priest for instigating such a vial religion and practice, and the late mayor for letting something like this corrupt the minds and lives of all the locals. Since the heads of this cult have been dealt with and the records destroyed by fire, it is likely that this practice will not see the life of existence again… till another perverse creature beckons.
This brings me to my next concern. Amidst all the mayhem, the necromancer thought it best to attract a local and brought her on board the ship with us. Under the circumstances it is good that we saved at least one person. On the contra, this situation of a town being destroyed completely should not have happened in the first place.
The ideology of the cult was unforgivable in every sense of the meaning, but new leaders would have taken up reform. Now it is possible that the trade eco will suffer from this (note to self; buy stock in rare earth minerals). But I digress, the concern is with this indoctrinated girl that we have carelessly allowed to have in proximity to us. She showed no signs of negative emotion during or even after the destruction of her home and affiliates.
(Yannis Red Book) Entry Note 3: Always Bloody Mages
I have never got on with mages of any kind. Having everything done for you without any effort or input, the technology that they wield was not earned. And yet, we are to just accept that they have a near unlimited power bestowed on them because they have been “chosen”. WHAT WAS THE CRITERIA! More to the point, how do we allow such forces to wander around unchecked?
In the most recent case, a mage set out on a joint task mission to locate a potential assassin. In the time I have been working with him he has; destroyed a tree house of a local, attempted to produce evil clones of other members of the party, unleashed a plague of gerbils, resummoned a giant snow gorilla that destroyed and entire commercial dock, and has brought a local from said village with affiliations with a known cult.
If the Major was here, the mage would be put down due to a massive threat to collateral.
(Yannis Red Book) Entry Note 4: The Canine Homo-Sapient and the Ninja Bunny
I had heard that these creatures existed, but only now have I actually seen one. The canine one (referred to as Roo roo) shows a sound understanding of the common language, though unable to speak it. Instead, she is only able to reply with the sound “roo” (hence the name).Interestingly, she also has a journal she made herself. Rudimentary scrawlings and a picture or two… I wonder if she would be interested in learning how to read and write common. She also displays a high level of dexterity, speed and is also capable of tracking. I wonder if her scene of smell and hearing is also sharp… I’ll have to test that later. I also take note in that Roo roo has also been entirely self-sufficient for a really long time (till the mage happened). It is also apparent that she is an omnivore, though has a preference to meat.
The ninja (referred to as little Z) is of a different breed but almost the same construct of human/creature. She possess the ability to talk and understand common as well as a plethora of tactics and combat skills I haven’t even seen in books. I doubt the Major knows about these also. From what I gathered so far, she is a strict vegetarian that does not talk much (maybe dew to some religious or even military reason). I also know that she is looking for someone, but I don’t know the motive for looking. And although this might have been her attempt at a joke, she stated as having a female to female sexual orientation.
I have been taught that oil has many uses. It can be used in medicine, building structures and items, it could be used to trip up running people, it can also be used in some cooking too… though I doubt cooking people was what the professor was talking about. The important thing is that no buildings got demolished as a result of my mistake, though oil fires are apparently VERRY hard to put out. Well now I can say that the team has learnt a bit more co-ordination out of this, should make for some interesting tactics for future use.
But I still hold responsibility for Bears injuries and Kylers escape; an action sooner with the flaming man, the stun nade instead of the oil nade, throwing my dagger at his Molotov while he held it. Hell I was standing on his boat and I chose to face him in fencing instead of just lighting the boat up with fire bombs… IM FLAME RESISTANT! And it didn’t connect in my mind.
The cultist girl, now known as Isabelle, has shown a fair amount of improvement in terms of trustworthiness. She is showing signs of grief from having lost her home. There was a significant delay in this but I theorize that it has only just sunk in what has happened. I may have been a bit hard on her… the way that her town was destroyed would be implausible to anyone, more likely she must have thought it was a dream sequence. I will still keep tabs on her just to make sure that she has a stable mind… but I will also grant her more leeway.
In addition, I have entrusted Isabelle with the duties of purchasing food and other items. To my surprise and benefit, she has done so with great frugalness. I let her keep the change as payment and a token of my gratitude. Other skills I find she has is fishing. Had we not taken her along with us, there is a high chance we would have starved…
Good thing I didn’t let my emotions get the better of me back at town.
I’ll start with the most important. Bear is having a hard time, he may not be showing it but I know what a man wearing a mask looks like. Losing a close friend (I assume closeness as they were brothers in arms), having been shot multiple times, finding and losing an arch rival … there must be a huge burden on his mind and body. Speaking of… druids are a fascinating breed. I almost had to nail myself down from having a too invasive examination of his body.
We got a lead from a strange dwarf drummer that Zs’ missing person was headed north and apparently fast too. The town to the north happens to be on Kylers’ hit list. Talk about convenient. Though what would be even more convenient is if we find both of them at that town… though that is quite unlikely. Still that’s got to be some sort of relief to her mind, knowing at least where she went.
RooRoo continues to surprise me. I find that she is quite good at interacting with others… though having a bad (good) habit of kleptomania. More importantly is her skills in tracking via sound and smell; managing to track down the perpetrator with only the smell of the bullet. Furthermore is her ingenuity; she heated up the end of her arrow with Kyles flame summon for extra damage. She shows high levels of curiosity and initiative… the Professor would defiantly love to teach her many things.
The Necromancer continues to be a constant worry. Only one building was torched this time… given the track record I’d say that’s a significant improvement. What worries me more now is that he got hold of a flint lock pistol and a grappling hook. In an event that I can only call fortunate … the pistol discharged and didn’t hurt anyone. Having only one round, the gun is now for looks… I hope it stays that way for a bit longer. Even so, it is FAR more likely that the failed mage will not have the strength to hold the weapon as it fires, the dexterity to hit the brad side of Chathulu, and the constitution to withstand the disorienting burst…. Though it would be funny to watch him simultaneously deafen himself, knock himself out with recoil, and miss the target completely.
I find this town to be quite pleasant. It is full of intelligent people, yet a few more than its fair share of dangers and crazies… reminds me of home actually. The town is multi-cultural to humans, dwarves and gnomes… Fishing/trade dock, mining, chemistry, gun smiting (of all things) seem to be the main source of revenue (I think there was an artifact shop too, but that may have since burnt down). The one thing that I have not seen as of yet is a health center of sorts (clinic, hospital, church, herbalist). This town seems to have near everything I could want as an Alchemist and as a Doctor. There is a wealth of chemistry and trade flow for other exotic ingredients to make medical items and other experiments.
It may prove quite useful and profitable to open a clinic in town. I could set up connections with the chemist, maybe that strange fellow Haloren has some chemicals I could use. And there is Das Sugs … a kindred spirit if the ever was one. Though still childish, she possesses creativity and huge potential. The more I think about it, the more I like the idea of being here. Inventing with Das Sugs and the gun smith, chemistry with Jorken and Haloren, music with the bards…
(Yannis Red Book) Entry Note 9: Feeling Devilishly Rouge
The new construction over the past week turned out to be a local stadium. Got to admit, these dwarves are very skilled with stone masonry. More interestingly, the purpose for this was a planned event timed perfectly with the arrival of the Swateans. This event was to be a one on one battle to the last man left conscious, completely non-lethal… though I may nearly have tested that limit. The grand prize for this event was 1k gold with second place getting 300 gold… not including bets, which might I add, proved to pay out a tidy profit on the side.
In between rounds, I found myself clambering up the side of the structure to get a viewpoint and to call bets. This happened a fair amount as I was needed to jump down and tend to the wounded and compete myself in the games. I now know why Rooroo likes the crow’s nest so much. I still got to be mindful of my footing though, I don’t think there is a doctor for the doctor should anything go wrong.
(Yannis Red Book) Entry Note 10: Making marks on the world
The port town Nongalier… home away from home. I managed to secure a lot with view with the winnings from the games earlier, and for a tidy price of 500. This leaves me with 1055 gold to requisition in supplies for future projects. I have Isabel helping me out with finding suitable equipment for setting up a clinic, and I have tasked bear and kyle to set up down stairs as a group HQ. Im still letting Z rest for a while.. she did take 3 direct hits with a concussive artillery shell (I took 5 but I had protection).
Speaking of Artillery shells, the stadium that we were competing in now has 5 stylish craters in the grounds. Of cause, the locals are still having ringing heads from the display… but I am assured that they were very pleased with the display. Bright lights, loud bangs, the sensation of being weightless for a moment… though I feel that not all were pleased about my choice of tactical strike.
(Yannis Red Book) Entry Note 11: Tis the sound of progress
The new place is fantastic. I’v already started to set up shop on the ground floor for general practicing, the basement for group? planning and activities. I’m not sure how to refer to our collective.. Employ only works for Isabel, military rank only applies to Bear, myself and possibly Z.. friends? Kyle.. no. I have the second floor set up as an administrative office for Isabel and a concept and development shop for myself. Roof … is a good view, wouldn’t be too bad to set up top for an evening.
I’v already started up a constant flow of goods between Jorkas and Haloren. Now I know dealing with suspect characters is frowned upon, but I cannot deny that Haloren is a skilled home brew chemist. “To squander a talent is a sin of nature” … The Professor told me that the first day I met him. Now that the clinic is set up, Jorkas now has a higher work load. However I have already got a plan set in motion to help him out.
(Yannis Red Book) Entry Note 12: The Bear and the Turtle
A ship pulls up into the doc and causes Bear to panic. Naturally I thought it was because his ship was no longer the biggest in the doc, but we was more worried of the people getting off the boat. A few faceless workers and guards, but there was one dark skinned Guard that looked as though she came from a desert tribe; loose wrapped clothing, a strange curved sword. The other two of note, the blond haired woman in armor and the flamboyant man, stood out.
Turns out that the woman in armor is Bears daughter, I forget her full name but everyone calls her Kory. Things that I have picked up on are that she enjoys dairy products, gets embarrassed by her father when called “Daddy’s little turtle” *A small scribble suggest that Yannis was laughing while trying to write*. She seemed to be the most normal out of everyone there. The man on the other hand … I only got that he was the Swatean Emissary? Diplomat? … Actually that was never made clear to me, nor his relation to Bear or Kory.
I may need to cloak and dagger my mask and scalpel.
(Yannis Red Book) Entry Note 13: Messing with heads
I got to admit, I may have done some damage here. The constant barrage of my walking stick and the concussive artillery may have resulted in Post-Traumatic Stress Disorder to Bears daughter Kory. She has a clear distrust towards the color purple and calls out to beg mommy to stop hitting her with a stick (despite Bear saying that her mother never hit her at all ever). This is something that I will have to remedy despite calming no responsibility before the assault.
In addition, the other 2 consistence Bianca and Jager have also a few problems that I may have to look into. Jager’s problem is that his mother is sick and he can’t afford the treatment. I am willing to treat her all costs covered, providing that he does a job for me. I forged a letter to instruct him to come see me later for details. Bianca is a different kettle of fish. I passively traumatized the other 2, in Bianca’s case… I played an active role in it. Substance abuse and the whispers of my chicken foot are guaranteed to melt your view on life. I need to set her up with a mental health program ASAP.
During the tournament that the locals put together, I was faced with what I have to concede as “the most terrifying thing to call a man”. If I didn’t know any better I’d say that he was already a resurrected skeleton trying to impersonate a popular bard named Manson Marrel. Every time he moved his joints would click… I guess I don’t have to worry about him sneaking up on me at least. Everything about him seemed off, his voice, eyes, skin, even his fighting style… and I thought I was creepy.
It’s not all bad though, I did blow him up with 2 artillery rounds so that takes the edge of my mind… If it bleeds, I can kill it.
I'm starting to find Isabel to be more useful than Kyle is. I already have her set up as the group administration given her experience in working as an innkeeper. In addition she has good control with money and is not a terrible fisher either. More importantly is her ability under pressure. After summoning her with a red flare she came running in no time armed to the teeth ready to take heads. Oh … and the use of a naval artillery cannon was on point and then some. Not every job lets you shoot your boss with a naval gun 5 times and you earn a raise because of it. It was a good thing I calibrated the naval gun too, A shell could have gone into the crowd or even somewhere in the town had I not.