In my travels, I came about a strange sentient creature that had enough knowledge and strength, along with enough charisma, to amount a small group of human bandits. I use the word knowledge sparingly however. It had enough to string slack jawed sentences in common. It was quite susceptible to shear outrage, and as a result, made a few rash unpredictable decisions.
The first and obvious advantage to this creature is the extra arms, but on further inspection, his head is quite well armored with that thick scull. Further inspection of his interior body, unsurprisingly most of his build is similar to that of humans, but his muscle mass is increased in volume comparatively. His central nerves system is also increased per square volume. This leads me to believe that he is extremely susceptible to shock damage. Additionally the white fur that covers him has a natural scent of vanilla.
(Yannis Black Book) Entry Note 2: Oil, Fire and a kick ass Outfit
“Never think that you can’t learn from a mistake”. The Professors words always find relevant uses. Recently my team was tracking down a murderer. Upon finding and confronting this man, I attempted to subdue him non-lethally by throwing an oil nade. Unfortunately things did not go to plan and the oil caught alight from an outside flame source. The remarkable thing is how well the oil ignited and its burn life.
A mist all the flames, I was able to continue unimpeded thanks to Nika’s handiwork. The suit provided excellent fire protection through stress… my little sister sure can work crazy good contraptions. I may need to check and replace my filters however; I don’t want to risk getting another lung infection.
Multiple independently targetable reentry vehicles. A cluster bomb if you will. HOLY SHIT this is so excellent. I have the answer to an Experimental Research Tech! EXPERIMENTAL! And from a street vandal no less. It’s simple yet elegant in design; having several independent charges linked within an encompassing canister made of a cheap light and weak metal. Granted this design is crude in its construction, and the payload is only a disorienting flash and concussive bang… but with the right materials … … … this has too much potential. Im practically foaming at the filters.
I must get to work immediately. The Major would defiantly let me back in with this.
(Yannis Black Book) Entry Note 4: Hallucinogenic Dust
I managed to procurer a sack of white fine powder from a very queer man by the name of Haloren. I managed to identify this dust as having an almost immediate audiovisual Hallucination effect when breathed in. Although the effect was quite disorienting … I can’t say that it was unpleasant. If I manage to break some of this down and reverse engineer its build up, I could use this as a means of disorienting enemy targets…… or I could use this as leverage on some of the low lifes for personal gain.
(Yannis Black Book) Entry Note 6: Box ‘em in Jelly fish
The defensive mechanism on this creature is the tentacles that flow behind it. Studying it closely I find that there are small poison barbs that attack the nervous system by locking it up. Harvesting and incorporating these will make a very useful paralysis grenade.
2 part Jellyfish tentacle 1 part Lyerium 3 part oil
During my time with Das Sugs, I have found a few tricks that may serve no practical purpose but are still quite the spectacle. I have found that certain chemicals, when added in a fire, burn different colors. This could be useful for distractions, illusions, fear mongering or moral boosting… but I doubt I’ll be doing anything of that nature. (More than likely, I will do it to look fancy)
White Fire 7 parts potassium nitrate 1 part sulfur 1 part antimony sulfide
Purple Fire 1 part copper sulfate 1 part sulfur 1 part potassium chlorate
Blue Fire 8 parts potassium chlorate 4 parts sulfur 2 parts copper sulfide 2 parts mercurous chloride 1 part copper oxide 1 part charcoal
Green Fire 12 parts barium nitrate 3 parts potassium chlorate 2 parts sulfur
Yellow Fire 6 parts potassium chlorate 2 parts sodium oxalate 2 parts charcoal 1 part sulfur
Red Fire 4 parts strontium nitrate 4 parts potassium chlorate 2 parts charcoal 1 part sulfur
(Yannis Black Book) Entry Note 10: Devils Toys and Gods Tools
The fortitude stim probably saved my life, my wallet and my pride. Without it, battling lil Z would mean a quick victory for her. Sure I can withstand a few hits, and my suit takes the bite off of fire, but after that… I need to make more of these. It’s a shame Lyerium is harder to come by out here.
I had a quick experiment on field during a battle. I shallow buried an acid flask in sand and the enemy unit stood on it and broke the flask, covering his leg in acid. This gives me a new advantage for preemptive battels. If I could lay a small field of these beforehand, the targets will thin out before they even get to us.
I didn’t get a good contact with the stun grenade I had made on the ship using the jellyfish. It was blocked by a shield during combat. I’m going to have to retest it at some point when I get another jellyfish.
The delirium dust worked well on an 8 year olds mind and that effect was compounded with the chicken foot that I carry around … if there is a hell … she was subject to it, and I may be heading there for doing that to her. Though using a fear tactic while enemy units are mind flayed does seem to be a combination I shouldn’t forget.
Turns out that Lil Z made a purple flame grenade at some point, it was very well made too. Had some sort of sparkle to it as it burned… guess Isabel saw it and thought it was an artillery flare. Props to Zs’ ingenuity ... or luck, perhaps both.
One of the more disturbing entities I have observed are these shambling creatures I can only refer to as ghouls. They all appear to be humanoid with modifications to their hands, the addition of multiple blades. The ghouls also have an amount of leather and chain bindings… possibly to add to the fear impact or perhaps was used as a restraint during “reconstruction”. Their behavior was also queer as they seem to move slowly when patrolling, yet sprint and go into a frenzy at the slightest sound… as though they have been programed to kill everything (themselves included).
Aside from the multiple blades they wield, these ghouls are nothing more than reanimated corpses. Grey skin from a lack of blood flow and subsequently a low tolerance to physical damage. Eyes surgically shut for reasons unknown, but a keen sense of smell and hearing… a minor threat singled out. It seems that they all have had a previous autopsy before mine, and odder yet is the lack of a brain that they all seem to exhibit. I have a strong feeling that alchemy is involved, linked with medical knowledge… or strait up magic, but what is the purpose to this?
As Yannis rides back with Isabel and Testament, he speaks in a low tone “Isabel, we are going to be very busy for the next few weeks, so I need you to keep up. I will greatly compensate you for your help too. The first thing I need you to do is to order in all the books about werewolves and any dog related topical articles. I have already ordered in some high tech medical and alchemical devices and should arrive in the next few days. Spare no expense… this must be done right.
Also regarding the lizards… I need a constant supply of meat for Sir Killalot, and Chunk is a herbivore”
(Fast forward a few days) Yannis pays Isabel and complements her artillery skills.
After the books arrive, Yannis sets to work compiling the data and begins to separate fact from fiction and folk lore. “A lot of this is hearsay and speculation… but Im getting a picture now”. Yannis moves to the lower levels and finds Lucians molar tooth. He stares at the tooth and in a soft voice mumbles “Now to begin the hard part”. Yannis places down the magic puzzle box as it begins to play a tune. He sets to work on finding out what and how this disease works, his new and empty note book fills up with theories, test, observations, diagrams and correlations. Scribblings that only a true madman or genius could understand. New and expensive equipment fill the basement as Yannis move to and from them. Beakers, flasks, dishes, a strange spinning contraption with glass tubes in it, another strange device that looks like two small telescopes.
Yannis begins to write a medical book on Lycanthropy.
Werewolves only appear/attack during a full moon Source: Long-running superstitions about the full moon's effects on animals and humans. A similar myth depicts werewolf transformation as being triggered by a full moon, or by negative emotions. Fact: Werewolves can appear and attack at any time, although they are much more active at night. Furthermore, the moon has no effect on a werewolf's transformation process, nor does its mental state. It is my understanding that suggests a body clock may play into it much like a female of age goes through a cycle every month.
You can become a werewolf by performing a ritual Source: Association of werewolves with black magic, Satanism and the occult. Fact: You can only become a werewolf by being infected with the lupine parvovirus, which is usually spread from the bite of an infected timber wolf. Infection via a werewolf is actually quite rare, considering the high mortality rate of such encounters. The parvovirus had to start from somewhere, my guess is the original werewolf developed this virus due to poor survival conditions and/or a change in habitat.
Werewolves feed on human flesh Source: Occasional incidents throughout history, further exacerbated by fear, ignorance and folklore. Fact: Like sharks, bears and other predators, werewolves usually dislike the taste of human flesh—preferring instead large wildlife like elk and moose, along with plant materials such as berries and herbs. The attacks that do happen to people are mostly for territorial reasons, although it would not be uncommon for werewolves to make opportunistic meals of such kills.
Werewolves resemble furry humans Source: Most likely the result of falsely attributing lycanthropy to humans who suffered from hypertrichosis, which causes excessive growth of body and facial hair. Early-stage werewolves look similar to these individuals, although such sightings are extremely rare considering how reclusive they are compared to fully-transformed wolfmen. Fact: Werewolves look more like human-wolf hybrids with gigantism. Fully-transformed werewolves barely resemble their original human forms, if at all. In fact, they would be often mistaken as bears.
Only silver can kill a werewolf Source: Silver is identified with the moon and is therefore ideal to slay a creature transformed under the light of the full moon. Eventually this myth expanded to include all "unnatural" creatures of the night, such as vampires. Fact: To kill a werewolf, you must use bullets or cartridges with serious stopping power to pierce its thick hide, but they need not be made of silver. Just be sure to aim for the head or the heart
Monkshood repels werewolves Source: Aconitum, aka monkshood or wolfsbane, is one of the most poisonous plants of European origin. Even touching it without gloves can be potentially fatal. Toxins extracted from the plant were historically used to kill wolves, hence the name wolf's bane. Traditionally, wolfsbane was said to ward off both werewolves and vampires, usually by placing it under one's pillow at night. Fact: Werewolves have a very keen sense of smell and may find an enzyme in this plant that is unattractive or even harmful. If I can acquire some of this monkshood, I may be able to make a diluted suppressant to fend off the cycle. Dependency may be a long term problem however.
You can cure yourself by killing the werewolf that bit you Source: Simply a way to instill courage and false hope in order to get more able-bodied people to hunt werewolves without fear of infection. The same was also applied to vampires, such as the myth that killing the Alpha or "Master" will destroy or cure the entire pack. Fact: A viral infection cannot be cured by killing the infector. A parvovirus infection is in the blood and requires antibodies to combat. If I can get the suppressant to work, I can focus on getting a blood transfusion to vent out the infected blood. Additionally having a vast knowledge in alchemy, I should be able to synthesize an Antibiotic to help clear the system. Plenty of water and rest is a must, and so is isolation and constant sterilization.